Scoring
The list of PRO•LINE FANTASY groups that follows is subject to change. ALC determines which, if any, PRO•LINE FANTASY groups will be offered for wager each week.
PRO•LINE FANTASY groups will be a set of players with an odds value assigned to each player determined by ALC and represent:
1. The multiplier used to calculate the potential winning amount on a wager.
2. The likelihood that a listed player will earn the most fantasy points.
- If more than one third of teams/players offered in a PRO•LINE FANTASY group do not play, the result for the entire group’s selections will be set to 1.00.
- Play is defined as appearing on the ice, field or court during regulation or overtime (more specific conditions apply to baseball and are described below).
- All points earned in PRO•LINE FANTASY include play in regulation play and overtime but do not include shootouts.
BASEBALL | ||
---|---|---|
FANTASY GROUP TYPE | SCORING CATEGORY | POINTS ALLOWED |
HITTERS* | Home Run (HR) | 4 |
Triple | 3 | |
Double | 2 | |
Single | 1 | |
Run Scored (R) | 1 | |
Run Batted In (RBI) | 1 | |
Stolen Base (SB) | 1 | |
Walk (BB) | 1 | |
Strikeout (K) | -1 | |
PITCHERS* | Out Recorded | 1 |
Win | 10 | |
Earned Run Allowed | -2 | |
Loss | -5 | |
Hit Allowed (H) | -1 | |
Walk Allowed (BB) | -1 | |
Strikeout (K) | 1 | |
BASKETBALL | ||
FANTASY GROUP TYPE | SCORING CATEGORY | POINTS ALLOWED |
PLAYERS | Point Scored | 1 |
Assist | 1 | |
Rebound | 1 | |
Steal | 1 | |
Block | 1 | |
HOCKEY | ||
FANTASY GROUP TYPE | SCORING CATEGORY | POINTS ALLOWED |
SKATERS | Goal | 2 |
Assist | 1 | |
Plus/Minus | +/- 1 | |
GOALIES | Save | 1 |
Win | 10 | |
Goal Allowed | -5 | |
Loss | -5 | |
Shutout | 15 | |
FOOTBALL | ||
FANTASY GROUP TYPE | SCORING CATEGORY | POINTS ALLOWED |
PLAYERS | Touchdown Pass | 4 |
Every 20 Passing Yds | 1 | |
Interception Thrown | -2 | |
Touchdown Rush | 6 | |
Every 10 Rushing Yds | 1 | |
Touchdown Reception | 6 | |
Every 10 Receiving Yds | 1 | |
Punt Return Touchdown | 6 | |
Kickoff Return Touchdown | 6 | |
Each Fumble Lost | -2 | |
DEFENSE AND SPECIAL TEAMS** | Touchdown (Defense or Spec. Teams) | 6 |
Safety | 2 | |
Interception | 2 | |
Fumble Recovery | 2 | |
Sack | 1 | |
Forced Fumble | 2 | |
Zero Points Allowed | 10 | |
1 to 6 Points Allowed | 7 | |
7 to 13 Points Allowed | 4 | |
14 to 17 Points Allowed | 1 | |
18 to 21 Points Allowed | 0 | |
22 to 27 Points Allowed | -1 | |
28 to 34 Points Allowed | -4 | |
35 to 45 Points Allowed | -7 | |
46+ Points Allowed | -10 |
Notes on FANTASY:
- Golf does not have points accumulated for different statistics. Instead, it is the lowest stroke total for the offered round that determines the winner. For these groups, a winner will simply be determined based on this criteria and then indicated in the results.
- For Fantasy groups made up of competitors in a race (Horse, Cycling, Auto…), the competitor results are based on overall standings (whether determined by point accumulation or time).
* Note: Each batter and/or pitcher must complete at least one plate appearance. A plate appearance is considered complete when a batter is declared out or safe on base. Any batter and/or pitcher in a group who does not complete a plate appearance will have their odds revert to one (1.00). Any batter(s) in a group who are part of a double header will also have their odds revert to one. If over one third of the Selections within a PRO•LINE FANTASY group are cancelled, the entire group will be cancelled with odds for all Selections reverting to one.
** Note: Points Allowed for Football DEFENSE AND SPECIAL TEAMS include all points scored against the team.